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See here for the Sports Rules that apply for bets placed before: 25-05-2023

Football

As for bets on Football, if not explicitly specified, the outcome to be taken into account is the one achieved at the end of regular time, which means up to the 90th minute plus possible injury time (not including possible extra time and penalty shootouts).

All Football bets are based on the results at the end of a scheduled 90 minutes play unless otherwise stated. For non-compliant matches, played for example for 80 minutes (or round-robin 45-minute), an info will be added to that competition (eg 80 minutes). If this information has not been made available/displayed to the players (eg 80 minutes), all bets will be voided. A Dead Heat is calculated by dividing the stake proportionally between the number of winners in the event. So, in a two-way Dead Heat (2 winners) for example, your return will be half of what it could have been.

On those markets that concern extra time and / or penalty kicks, if these do not take place, the relative bets will be refunded.

On those markets, where bet consist in predicting whether or not there will be a scored goal in a range of minutes, the settlement is taking into consideration when the ball passes through the goal line and not when the goal is validated by the referee.

On those markets where you need to predict yellow cards and / or red cards in general, the cards drawn during the interval, those after the final whistle and those shown to the coaches and players on the bench are not taken into account.

Antepost

TO WIN OUTRIGHT

Bet consists in predicting the winning team of the tournament.

TOP GOALSCORER

Bet consists in predicting the player scoring the highest number of goals in a competition. Dead heat rule applies.

If a player is not taking part in a competition, bets accepted on that selection will be voided. If a player is going to play in a different league during the season, or he should never come into the pitch (but still take part of it), bets on that selection will be considered as lost.

Pre-match

TO QUALIFY

Bet consists in predicting if a team advances to the next stage of a competition, regardless whether the match is won during regular time, extra time or penalties.

TO LIFT THE CUP

Bet consists in predicting which team wins the cup of a competition, regardless whether the match is won during regular time, extra time or penalties.

MATCH RESULT

Bet consists in predicting the final outcome of the match:
1: home team wins;
X: draw;
2: away team wins.

DOUBLE CHANCE

Double chance IN: Bet is on home team victory or draw.
Double chance OUT: Bet is on away team victory or draw.
Double chance IN/OUT: Bet is on home team or away team victory.

DOUBLE CHANCE FIRST HALF

Double chance IN: Bet is on home team victory or draw at the end of first half.
Double chance OUT: Bet is on away team victory or draw at the end of first half.
Double chance  IN/OUT: Bet is on home team or away team victory at the end of first half.

DOUBLE CHANCE SECOND HALF

Double chance IN: Bet is on home team victory or draw concerning the second half partial result only.
Double chance OUT: Bet is on away team victory or draw concerning the second half partial result only.
Double chance  IN/OUT: Bet is on home team or away team victory concerning the second half partial result only.

BOTH TEAMS TO SCORE

Bet consists in predicting if both teams score at least one goal. If both teams score at least one goal, the outcome is goal; vice versa, if one or both teams do not score at least one goal, the outcome is no goal.

BOTH TEAMS TO SCORE FIRST HALF

Bet consists in predicting if both teams score at least one goal or not in a given match, during the first half.

BOTH TEAMS TO SCORE SECOND HALF

Bet consists in predicting if both teams score at least one goal or not in a given match, during the second half. The outcome to be taken into account as regards to bets is the one achieved at the end of second half (plus possible injury time) concerning the second half partial result only.

MATCH RESULT AND BOTH TEAMS TO SCORE

The bet consists in identifying the correct combination on final outcome and both teams score at least one goal.

The possible outcomes are:
1 - Yes; 1 - No; X - Yes; X - No; 2 - Yes; 2 - No

TOTAL GOALS (UNDER/OVER)

Bet consists in predicting if the sum of goals scored by both teams is higher or lower than a given threshold; betting on under, the prediction is that the number of goals will be lower than such threshold; betting on over, the prediction is that the number of goals will be higher than such threshold.

This said, this kind of bet uses the following thresholds: from 0,5 to 15,5.

TOTAL GOALS (UNDER/OVER) FIRST HALF

Bet consists in predicting if the sum of goals scored by both teams during the first 45 minutes (plus possible injury time) is higher or lower than a given goal threshold. Betting on under, the prediction is that the number of goals scored by both teams will be lower than such threshold; betting on over, the prediction is that the number of goals will be higher than such threshold.

This said, this kind of bet is implemented with the following thresholds: from 0,5 to 8,5.

TOTAL GOALS (UNDER/OVER) SECOND HALF

Bet consists in predicting if the sum of goals scored by both teams during the second 45 minutes (plus possible injury time) is higher or lower than a given goal threshold. Betting on under, the prediction is that the number of goals scored by both teams will be lower than such threshold; betting on over, the prediction is that the number of goals will be higher than such threshold.

TOTAL GOALS (UNDER/OVER) HOME

Bet consists in predicting if the sum of goals scored by home team is higher or lower than a given goal threshold. Choosing under, the prediction is that the number of goals scored by home team will be lower than that threshold; betting on over, the prediction is that the number of goals will be higher than such threshold.

TOTAL GOALS (UNDER/OVER) AWAY

Bet consists in predicting if the sum of goals scored by away team during regular time (90 minutes plus possible injury time) is higher or lower than a given goal threshold. Choosing under, the prediction is that the number of goals scored by away team will be lower than that threshold; betting on over, the prediction is that the number of goals will be higher than such threshold.

MATCH RESULT + TOTAL GOAL 1.5 / 2.5 / 3.5 / 4.5 (UNDER / OVER)

Bet consists in predicting the correct combination of final outcome and Total Goals.

The possible outcomes are:

1-Under; 1-Over; X - Under; X - Over; 2 - Under; 2 - Over

ODD/EVEN

Bet consists in predicting if the sum of scored goals by both teams at the end of regular time is an even or odd number. 

ODD/EVEN FIRST HALF

Bet consists in predicting if the sum of goals scored by both teams during the first half (45 minutes, including possible injury time) is an even or odd number.

ODD/EVEN SECOND HALF

Bet consists in predicting if the sum of goals scored by both teams during the second half (45 minutes, including possible injury time) is an even or odd number.

FIRST TEAM TO SCORE

This bet consists in predicting which team will score the first goal in a given match.

Possible outcome are: 
Team 1: home team will score;
Team 2: away team will score;
None: no goals will be scored.

RESULT AFTER 15 MIN.

It consists in predicting what the result of the meeting will be at 14:59 minutes.

The predictable outcomes are 3:

1: The home team will be leading

X: the result will be a tie

2: The away team will be leading

RESULT AFTER 30 MIN.

It consists in predicting what the result of the meeting will be at 29:59 minutes.

The predictable outcomes are 3:

1: The home team will be leading

X: the result will be a tie

2: The away team will be leading

RESULT AFTER 60 MIN.

It consists in predicting what the result of the meeting will be at 59:59 minutes.

The predictable outcomes are 3:

1: The home team will be leading

X: the result will be a tie

2: The away team will be leading

RESULT AFTER 75 MIN.

It consists in predicting what the result of the meeting will be at minute 74:59.

The predictable outcomes are 3:

1: The home team will be in advantage

X: the result will be a tie

2: The away team will be ahead

TEAM TO SCORE THE X ° GOAL

It consists in identifying the team that during the match will score the goal specified in the description.

The predictable outcomes are:

Team 1: will score the team that plays at home;

Team 2: will score the team that plays away from home;

None: no further goals will be scored.

GOAL IN THE MIN. 00:00-09: 59/10: 00-19:59/20: 00-29:59/30: 00-39:59/40:00-49:59/50:00-59: 59/60: 00-69: 59/70: 00-79:59/80:00-90: 00 (recovery included)

It consists in predicting whether or not a goal will be scored from the minute in the minute range specified in the description. There are two possible outcomes: yes and no.

FIRST TEAM TO SCORE 2 GOALS

The bet is to predict which team will be the first to score 2 goals in the match.

There are 3 predictable outcomes:

Team 1: the home team will score 2 goals first;

Team 2: the away team will score 2 goals first;

None: neither team will score 2 goals.

FIRST TEAM TO SCORE 3 GOALS

The bet is to predict which team will be the first to score 3 goals in the match.

There are 3 predictable outcomes:

Team 1: the home team will score first 3 goals;

Team 2: the away team will score 3 goals first;

None: neither team will score 3 goals.

MINUTE OF THE FIRST GOAL

This market consists in forecasting the range of minutes in which the first goal of the match will be scored. The bet includes 9 events corresponding to minute bands and an event for the result No goal.

Possible outcomes (minute bands):

1 - 10 the first goal is scored between the minute 00:01 to 09:59

11 - 20 the first goal is scored between the minute 10:00 to 19:59

21 - 30 the first goal is scored between the minutes 20:00 to 29:59

31 - 40 the first goal is scored between the minute 30:00 to 39:59

41 - 50 the first goal is scored between the minute 40:00 to 49:59 (including the recovery of the first half)

51 - 60 the first goal is scored between 50:00 and 59:59 minutes

61 - 70 the first goal is scored between 60:00 and 69:59 minutes

71 - 80 the first goal is scored between the minute 70:00 to 79:59

81 - 90 the first goal is scored between the minute 80.00 at the end of the match

No goal

HOME TEAM TO SCORE

Bet consists in predicting if the home team score at least one goal at the end of a given match, not including possible extra time.

AWAY TEAM TO SCORE

Bet consists in predicting if the away team score at least one goal at the end of a given match, not including possible extra time.

FIRST HALF RESULT

Bet consists in predicting 1X2 at the end of the first half time, which means up to 45th minute plus possible injury time, according to the following frame:

1: home team wins at the end of first half

X: draw at the end of first half 
2: away team wins at the end of first half

SECOND HALF RESULT

Bet consists in predicting 1X2 at the end of the second half time, which means considering the second 45 minutes of the match plus possible injury time, according to the following frame:

1: home team wins at the end of second half
X: draw at the end of second half 
2: away team wins at the end of second half

TOTAL GOALS

Bet consists in predicting the number of goals scored during a match, choosing between one of the following options:
0; 1; 2; 3; 4; 4+.

Outcome 4+ includes all results with a number of goals higher than 4.

TOTAL GOALS (8 OUTCOMES)

It consists in predicting the number of goals scored in a game, choosing from one of the following options:

0; 1; 2; 3; 4; 5; 6; 6+.

FIRST HALF TOTAL GOALS

Bet consists in predicting the correct number of goals scored during first half (45 minutes plus possible injury time), choosing between: 0; 1; 2; 2+.

SECOND HALF TOTAL GOALS

Bet consists in predicting the correct number of goals scored during second half (45 minutes plus possible injury time) choosing between: 0; 1; 2; 2+.

TOTAL GOALS (UNDER/OVER) HOME FIRST HALF

Bet consists in predicting if the sum of goals scored by home team during the first half (plus possible injury time) is higher or lower than a given goal threshold. Choosing under, the prediction is that the number of goals scored by home team will be lower than that threshold; betting on over, the prediction is that the number of goals will be higher than such threshold.

This said, this kind of bet uses the following thresholds: from 0,5 to 15,5.

FIRST HALF TOTAL GOALS HOME

Bet consists in predicting the correct number of goals scored to the home team during first half (45 minutes plus possible injury time), choosing between: 0; 1; 2; 2+.

TOTAL GOALS (UNDER/OVER) AWAY FIRST HALF

Bet consists in predicting if the sum of goals scored by away team during the first half (plus possible injury time) is higher or lower than a given goal threshold. Choosing under, the prediction is that the number of goals scored by home team will be lower than that threshold; betting on over, the prediction is that the number of goals will be higher than such threshold.

This said, this kind of bet uses the following thresholds: from 0,5 to 15,5.

FIRST HALF TOTAL GOALS HOME

Bet consists in predicting the correct number of goals scored to the home team during first half (45 minutes plus possible injury time), choosing between: 0; 1; 2; 2+.

TOTAL GOALS (UNDER/OVER) HOME SECOND HALF

Bet consists in predicting if the sum of goals scored by home team during the second half (plus possible injury time) is higher or lower than a given goal threshold. Choosing under, the prediction is that the number of goals scored by home team will be lower than that threshold; betting on over, the prediction is that the number of goals will be higher than such threshold.

This said, this kind of bet uses the following thresholds: from 0,5 to 15,5.

SECOND HALF TOTAL GOALS HOME

Bet consists in predicting the correct number of goals scored to the home team during second half (45 minutes plus possible injury time), choosing between: 0; 1; 2; 2+.

TOTAL GOALS (UNDER/OVER) AWAY SECOND HALF

Bet consists in predicting if the sum of goals scored by away team during the second half (plus possible injury time) is higher or lower than a given goal threshold. Choosing under, the prediction is that the number of goals scored by home team will be lower than that threshold; betting on over, the prediction is that the number of goals will be higher than such threshold.

This said, this kind of bet uses the following thresholds: from 0,5 to 15,5.

SECOND HALF TOTAL GOALS AWAY

Bet consists in predicting the correct number of goals scored to the away team during second half (45 minutes plus possible injury time), choosing between: 0; 1; 2; 2+.

HOME TEAM TOTAL GOALS

Bet consists in predicting the correct number of goals scored by home team during the match, choosing between the following options: 0; 1; 2; 2+.

AWAY TEAM TOTAL GOALS

Bet consists in predicting the correct number of goals scored by away team during the match, choosing between the following options: 0; 1; 2; 2+.

BOTH TEAMS TO SCORE IN EACH HALF

It consists in predicting whether both teams score at least one goal in each half. If both score at least one goal, the result is yes; vice versa if both teams do not score at least one goal in each half the outcome is no.

HALF TIME/FULL TIME

Bet consists in predicting the combination of first half result and full time result

9 possible outcomes are:

1 - 1 both at the end of first half and at the end of the match, home team will lead
1 - X at the end of first half, home team will be leading while the final result will be a draw
1 - 2 at the end of first half, home team will be leading while the final result will be a away team victory
X - 1 at the end of first half the result will be a draw while the final result will be a home team victory
X - X both at the end of first half and at the end of the match the result will be a draw

X - 2 at the end of first half, the result will be a draw while the final result will be a away team victory

2 - 1 at the end of first half, away team will be leading while the final results will be a home team victory
2 - X at the end of first half away team will be leading while the final result will be a draw

2 - 2 at the end of first half and at the end of the match away team will lead

HANDICAP MATCH RESULT

Bet consists in predicting the result at the end of the match (1X2), taking into account that the favourite team has been assigned a handicap which, with regards to bets, will need to be deducted from the result achieved.

HANDICAP FIRST HALF

Bet consists in predicting the result at the end of first half (1X2), taking into account that the favourite team has been assigned a handicap which, with regards to bets, will need to be deducted from the result achieved.

CORRECT SCORE

Bet consists in predicting the correct score of the match; below the possible 26 offered outcome are listed (Other includes any result not listed).

1-0; 2-0; 2-1; 3-0; 3-1; 3-2; 4-0; 4-1; 4-2; 4-3; 0-1; 0-2; 1-2; 0-3; 1-3; 2-3; 0-4; 1-4; 2-4; 3-4; 0-0; 1-1; 2-2; 3-3; 4-4; Altro.

FIRST HALF CORRECT SCORE

Bet consists in predicting the correct score of a given match at the end of the first half. Below the possible 10 offered outcome are listed (Other includes any result not listed): 0-0; 0-1; 0-2; 1-2; 1-0; 2-0; 2-1; 1-1; 2-2; other.

SECOND HALF CORRECT SCORE

Bet consists in predicting the correct score of a given match concerning the second half partial result only. Below the possible 10 offered outcome are listed (Other includes any result not listed): 0-0; 0-1; 0-2; 1-2; 1-0; 2-0; 2-1; 1-1; 2-2; other.

AT LEAST A GOAL IN BOTH HALVES

It consists in forecasting if one or both of the teams score at least one goal in both times. If at least a goal is scored in both halves, the result is yes; vice versa if a team or both do not score at least one goal in both halves the outcome is no.

EVEN/ODD 2 HALF

You have to predict if the sum of goals scored by the two teams in the 2nd half (including any recovery) will be an even or odd number.

HALF WITH MORE GOALS

Bet consists in comparing the number of goals scored during a match. Choosing 1, players bet on the number of goals scored in the first half being higher than the number of goals scored in the second half.

Choosing X, players bet on the number of goals scored in the first half being the same than the number of goals scored in the second half.

Choosing 2, players bet on the number of goals scored in the first half being lower than the number of goals scored in the second half.

WIN EITHER HALF

Bet consists in predicting if the chosen team wins at least one half at the end of the match. If your team wins both halves your bet is settled as won too. If your team loses both halves your bet is settled as a loss. The score from either half doesn’t influence the score in the other half. For example if your team is losing the first half 3-0 and the match ends at 3-1 then you win the bet.

WIN BOTH HALVES

Bet consists in predicting if the chosen team wins both halves at the end of the match. The score from the first half doesn’t affect the the score from the second half. If the first half ends 1-0 and there are no goals in the second half then your bet loses because even the score is in favor of your team they drawed the second half.

HALF WITH FIRST GOAL

You have to predict if the first goal will be scored during the first half (45 minutes including any recovery), or during the second half (including any recovery), the third possible outcome is no goal scored during the game.

HOME TEAM WIN TO NIL

It consists in forecasting if the home team will finish the match without conceding a goal.

AWAY TEAM WIN TO NIL

It consists in predicting whether the away team will finish the match without conceding a goal.

HOME TEAM WINS FROM BEHIND

It consists in forecasting if the home team will win the match after being passed at a disadvantage.

AWAY TEAM WINS FROM BEHIND

It consists in forecasting if the away team will win the match after being passed at a disadvantage.

NUMBER OF TEAMS TO SCORE

It consists in predicting if during the match it will score only one team, either team or neither.

PENALTY AWARDED

Bet consists in predicting if during a match a penalty is awarded or not.

HOME TEAM WIN TO NIL

Bet consists in predicting if, in a given match, the home team wins and, at the same time, the opposing team does not score any goal.

AWAY TEAM WIN TO NIL

Bet consists in predicting if, in a given match, the away team wins and, at the same time, the opposing team does not score any goal.

PENALTY AWARDED TO HOME TEAM

It consists in forecasting if during the match a penalty will be assigned to the home team.

PENALTY AWARDED TO AWAY TEAM

It consists in forecasting if during the match a penalty will be assigned to the away team.

PENALTY AWARDED AND MISSED

It consists in forecasting if during the match, an assigned penalty will be wrong.

PENALTY AWARDED AND SCORED

It consists in forecasting if during the match, an assigned penalty will be scored.

HOME TEAM SCORE PENALTY

It consists in forecasting if during the match, a penalty assigned to the home team will be scored.

AWAY TEAM SCORE PENALTY

It consists in forecasting if during the match, a penalty awarded to the away team will be scored.

HOME TEAM MISS PENALTY

It consists in forecasting if during the match, a penalty assigned to the home team will be wrong.

AWAY TEAM MISS PENALTY

It consists in forecasting if during the match, a penalty assigned to the away team will be wrong.

HOME TEAM TO SCORE 2 OR MORE GOAL

This bet is to predict if the home team will score more than 1 goal.

There are two predictable outcomes: YES and NO.

HOME TEAM TO SCORE 3 OR MORE GOAL

This bet is to predict if the home team will score more than 2 goals.

There are two predictable outcomes: YES and NO.

AWAY TEAM TO SCORE 2 OR MORE GOAL

This bet is to predict if the away team will score more than 1 goal.

There are two predictable outcomes: YES and NO.

AWAY TEAM TO SCORE 3 OR MORE GOAL

This bet is to predict if the away team will score more than 2 goals.

There are two predictable outcomes: YES and NO.

WINNING MARGIN - 10 OUTCOMES

The bet is to predict the margin with which one of the two teams will beat the other, choosing from the 10 predefined outcomes.

Possible outcomes are: Team 1 with 1 goal difference, Team 2 with 1 goal difference, Team 1 with 2 goal difference, Team 2 with 2 goal difference, Team 1 with 3 goal difference, Team 2 with 3 goal difference, Team 1 with> 3 goal difference, Team 2 with> 3 goal difference, Draw with goal, No goal.

TEAM WITH MOST CORNERS

This bet is about predicting which team will have more corners.

There are three possible outcomes for this market:

1 = home team

x = same number of corners

2 = away team

CORNERS WITH HANDICAP

This bet is to predict which team will take more corners after an handicap has been applied.

There are three possible outcomes for this market:

1 = home team

x = same number of corners

2 = away team

TOTAL CORNERS

This bet is to predict if the total number of corners will be higher or lower than a certain parameter.

If you predict under, it is assumed that the number of corners beaten by the home team will be less than that index; if you predict over, it is assumed that the number of corners beaten by the home team will be higher than this index.

TOTAL HOME TEAM CORNER

This bet consists in predicting whether the total number of corners taken by the home team will be higher or lower than a certain parameter.

If you predict under, it is assumed that the number of corners beaten by the home team will be less than that parameter; if you predict over, it is assumed that the number of corners beaten by the home team will be higher than this index.

TOTAL AWAY TEAM CORNER

This bet consists in predicting whether the total number of corners taken by the visiting team will be higher or lower than a certain parameter.

If you predict under, it is assumed that the number of beaten by the visiting team will be less than that index; if you predict over, it is assumed that the number of corners beaten by the visiting team will be higher than this parameter.

CORNERS ODD/EVEN

This bet is to predict if the total number of CORNERS will be an even number or an odd number.

TEAM WITH MORE CORNERS IN THE 1st HALF

This bet is to predict which team will take more corners in the first half.

There are three possible outcomes for this market:

1 = home team

X = same number of corners

2 = away team

TEAM WITH MORE CORNERS IN THE 2nd HALF

This bet is to predict which team will take more corners in the first half.

There are three possible outcomes for this market:

1 = home team

X = same number of corners

2 = away team

HANDICAP CORNERS 1st HALF

This bet is to predict which team will take more corners in the first half after a corner handicap has been applied.

There are three possible outcomes for this market:

1 = home team

x = same number of corners

2 = away team

TOTAL CORNERS 1st HALF

This bet is to predict if the total number of corners in the first half will be higher or lower than a certain parameter.

TOTAL CORNERS 2nd HALF

This bet is to predict if the total number of corners in the second half will be higher or lower than a certain parameter.

FIRST CORNER

This bet consists in predicting which team will beat the first corner kick awarded in the match.

3 possible outcomes are foreseeable for this market:

1 = home team

X = no corner assigned in the match

2 = away team

TOTAL HOME TEAM CORNER 1ST HALF

This bet consists in predicting whether the total number of corners taken by the home team during the first half will be higher or lower than a certain parameter. If you predict under, it is assumed that the number of corners beaten by the home team will be less than that index; if you predict over, it is assumed that the number of corners will be higher than this index.

TOTAL AWAY TEAM CORNER 1ST HALF

This bet consists in predicting whether the total number of corners taken by the opsite team during the first half will be higher or lower than a certain parameter. If you predict under, it is assumed that the number of corners beaten by the visiting team will be less than that index; if you predict over, it is assumed that the number of corners will be higher than this index.

TOTAL HOME HOME TEAM CORNER 2ND HALF

This bet consists in predicting whether the total number of corners taken by the home team during the second half will be higher or lower than a certain parameter. If you predict under, it is assumed that the number of corners beaten by the home team will be less than that index; if you predict over, it is assumed that the number of corners will be higher than this index.

TOTAL TIME AWAY TEAM CORNER 2ND HALF

This bet consists in predicting whether the total number of corners taken by the visiting team during the second half will be higher or lower than a certain parameter. If you predict under, it is assumed that the number of corners beaten by the visiting team will be less than that index; if you predict over, it is assumed that the number of corners will be higher than this index

FIRST TEAM TO RECEIVE A CARD

This bet is to predict which team will first receive a card during the match.

The cards drawn between the first and second half are not taken into consideration, as well as those after the final whistle and those shown to the coaches and players on the bench.

If first two or more cards are shown at the same time to two players of different teams the bets on this market will be treated as ex-aequo (dead heat rule).

There are three possible outcomes for this market:

home team

no card

away team

LAST TEAM TO RECEIVE A CARD

This bet consists of predicting which team will receive the last card of the match.

The cards drawn between the first and second half are not taken into consideration, as well as those after the final whistle and those shown to the coaches and players on the bench.

If first two or more cards are shown at the same time to two players of different teams the bets on this market will be treated as ex-aequo (dead heat rule).

There are three possible outcomes for this market:

home team

no card

away  team

RED CARD

This bet is to predict if there will be a red card during the match.

The cards drawn between the first and second half are not taken into consideration, as well as those after the final whistle and those shown to the coaches and players on the bench.

RED CARD IN THE FIRST HALF

This bet is to predict if there will be a red card during the first half.

RED CARD IN THE SECOND HALF

This bet is to predict if there will be a red card during the second half.

RED CARD HOME TEAM

This bet is to predict if there will be a red card for the home team during the match.

RED CARD AWAY TEAM

This bet is to predict if there will be a red card for the away team during the match.

BOOKING POINTS

In this bet type, 10 points are awarded for each yellow card received and 25 points for each red card.

You predict which team will score more points during the match and there are three possible outcomes:

1 = home team scores more points

x = same number of points

2 = guest team scores more points.

Should a player receive a double yellow card (or a yellow card and then a red card directly), the total points scored will be 35.

TOTAL BOOKING POINTS HOME TEAM

In this type of bet 10 points are awarded for each yellow card received and 25 points for each red card.

This bet consists in predicting whether the total number of cards assigned to the home team will be higher or lower than a certain parameter.

If you predict under, it is assumed that the number of cards from both teams will be less than that index; if you predict over, it is assumed that the number of cards will be higher than this index.

If a player receives a double yellow card (or a yellow card and then a red card directly), the total points scored will be 35.

TOTAL BOOKING POINTS AWAY TEAM

In this type of bet 10 points are awarded for each yellow card received and 25 points for each red card.

This bet consists in predicting whether the total number of cards assigned to the away team will be higher or lower than a certain parameter.

If you predict under, it is assumed that the number of cards from both teams will be less than that index; if you predict over, it is assumed that the number of cards will be higher than this index.

If a player receives a double yellow card (or a yellow card and then a red card directly), the total points scored will be 35.

TEAM WITH MORE CARDS

This bet consists in predicting which of the two teams will receive the highest number of cards in the match.

The predictable outcomes are 3:

1 = The home team will receive more cards than the away team

X = The two teams will receive the same number of cards or if there are no cards in the entire match

2 = The away team will receive more cards than the home team

Cards taken during the interval, those after the final whistle and those shown to coaches and players on the bench are not considered.

Each yellow card counts as 1 and each red card counts as 1. A player cannot accumulate more than 2 points.

TEAM WITH MORE CARDS IN THE FIRST HALF

This bet consists in predicting which of the two teams will receive the highest number of cards during the first half in the match.

The predictable outcomes are 3:

1 = The home team will receive more cards than the away team

X = The two teams will receive the same number of cards or if there are no cards in the entire match

2 = The away team will receive more cards than the home team

Cards taken during the interval, those after the final whistle and those shown to coaches and players on the bench are not considered.

Each yellow card counts as 1 and each red card counts as 1. A player cannot accumulate more than 2 points.

TEAM WITH MORE CARDS IN THE SECOND HALF

This bet consists in predicting which of the two teams will receive the highest number of cards in the match during the second half.

The predictable outcomes are 3:

1 = The home team will receive more cards than the away team

X = The two teams will receive the same number of cards or if there are no cards in the entire match

2 = The away team will receive more cards than the home team

Cards taken during the interval, those after the final whistle and those shown to coaches and players on the bench are not considered.

Each yellow card counts as 1 and each red card counts as 1. A player cannot accumulate more than 2 points.

TOTAL CARDS (U / O)

This bet consists in predicting whether the total number of cards assigned will be higher or lower than a certain parameter.

If you predict under, it is assumed that the number of cards from both teams will be less than that index; if you predict over, it is assumed that the number of cards will be higher than this index.

Cards taken during the interval, those after the final whistle and those shown to coaches and players on the bench are not considered.

Each yellow card counts as 1 and each red card counts as 1. A player cannot accumulate more than 2 points.

TOTAL HOME TEAM CARDS

This bet consists in predicting whether the total number of cards assigned to the home team will be higher or lower than a certain parameter.

If you predict under, it is assumed that the number of cards from both teams will be less than that index; if you predict over, it is assumed that the number of cards will be higher than this index.

Each yellow card counts as 1 and each red card counts as 1. A player cannot accumulate more than 2 points.

TOTAL GUEST TEAM CARDS

This bet consists in predicting whether the total number of cards assigned to the away team will be higher or lower than a certain parameter.

If you predict under, it is assumed that the number of cards from both teams will be less than that index; if you predict over, it is assumed that the number of cards will be higher than this index.

Each yellow card counts as 1 and each red card counts as 1. A player cannot accumulate more than 2 points.

FIRST GOALSCORER

This market is predicting who will score the first goal in the regular time. The list of players available is including:

No goal;

Owngoal;

Other (any player not present in the list).

If a player in the list does not take part in the match, all bets on him will be voided.

Predictions on a player coming into the pitch, before or after the first goal has been scored, will be considered as lost.

LAST GOALSCORER

This market is predicting who will score the last goal in the regular time. The list of players available is including:

No goal;

Owngoal;

Other (any player not present in the list).

If a player takes part in the match and he doesn’t score the last goal, bets on that selection will be considered as lost.

ANYTIME GOALSCORER

This market is predicting if a player will score a goal during the regular time.

Stakes are refunded on any player who takes no part in the match.

If a player takes part in the match, even for few seconds, and he doesn’t score any goal, bets on that selection will be considered as lost.

ODDS BOOST

All bets including a player scoring a goal, same rules as first, last and the anytime goalscorer will be applied.

If in this type of bet, there is one selection voided, then all bets accepted will be voided.

X GOALS

Bets will be settled based on a team’s statistical performance instead of goals. A goal value will be assigned to Corners, Shots on Target and Cards, and the ‘winner’ is the team with the highest score.

A 'Shot on Target' is defined as any attempt on goal that:

Goes into the net regardless of intent.

Is a clear attempt to score that would have gone into the net but for being saved by the goalkeeper, or one that is stopped by a player who is the last-man with the goalkeeper having no chance of preventing the goal (last-line block).

Shots that directly hit the frame of the goal will not count as Shots on Target, unless the ball subsequently goes into the net, resulting in a goal.

Shots blocked by another player, who is not the last-man, will not count as Shots on Target.

Values are as follows:

Shot on Target = 0.2 of a goal

Corner = 0.15 of a goal

Yellow Card = -0.1 of a goal

Red Card = -0.25 of a goal

For example: a hypothetical match between Team A and Team B with the relevant match statistics applied could finish as follows:

  Team A Team B
Shots on Target 5 3
Corners 4 1
Yellow Cards 3 1
Red Cards 0 0
Expected Goals 1.3 0.65

In this example, Team A would be deemed the winner regardless of the actual match result.

Please Note: Any red card received as a consequence of a second yellow card will be counted as a red card only, i.e. as -0.25 of a goal, so that the maximum subtracted from a team’s score due to a single player is -0.35 (equivalent to the first yellow plus a red). Only cards shown during the first or second half of a match (including injury time) will count for settlement purposes.

Only corners taken before the full time whistle will count for settlement purposes. Corners awarded before the final whistle but not taken are excluded. The possible outcomes are:

1 = Home team having more points

X = Same points from both teams

2 = Away team having more points

All results will be settled in accordance with final match stats, as described in official Opta data.

WINNING MODE

It consists in predicting how the game will be decided and there are 4 predictable events:

Home team in overtime

Home team on penalties

Away team in overtime

Away team on penalties

EXTRA-TIMES RESULT

It consists in betting on the result of the extra time only taking into account the goals achieved in the extra time.

This market is only offered for those matches where overtime is expected to be played.

EXTRA-TIMES CORRECT SCORE

It consists in predicting the exact result of extra time only taking into account the goals scored in extra time.

There are 16 predictable events: 0-0, 0-1, 0-2, 0-3, 1-0, 1-1, 1-2, 1-3, 2-0, 2-1, 2-2, 2-3, 3-0, 3-1, 3-2, Other.

TOTAL GOALS EXTRA-TIMES

It consists in predicting the total number of goals scored by both teams in overtime after the regular time is over. This market is only offered for those matches where overtime is expected to be played. There are 2 possible outcomes: Over or Under.

TEAM THAT SCORES THE XTH GOAL IN EXTRA-TIMES

It consists in identifying the team that during the extra time will score the goal specified in the description.

The predictable outcomes are:

Team 1: will score the home team

Team 2: will score the away team

None: no further goals will be scored.

MATCH ENDED WITH PENALTIES

It consists in predicting whether or not the match will be decided by the eleven-meter shots that take place after extra time.

WINNER AT PENALTIES

It consists in predicting the team that will win the match if the latter is decided by the eleven-meter shots that take place after extra time.

TOTAL GOALS IN PENALTIES

It consists in predicting the total number of goals scored by both teams in the penalty kicks after overtime is over. This market is only offered for those matches where penalty kicks are expected. There are 2 possible outcomes: Over or Under.

HOME TEAM TO SCORE XTH PENALTY

It consists in predicting whether or not the home team will score the penalty specified in the description during the penalty shootout lottery.

AWAY TEAM TO SCORE XTH PENALTY

It consists in predicting whether or not the visiting team will score the penalty specified in the description during the penalty kick lottery.